Task: Character Modeling, Uvs, Textures, Blendshapes

Software: Maya, ZBrush, Substance Painter, Unity

Company: Mindshow

Project: Mindshow

Year: 2016-2017

Job Description:

• Was in charge of modeling, UVs, texturing and occasionally

   blendshapes on the majority of the characters.

• Helped with environment and prop modeling when it was

   needed.

• Fixed outsourced sculpts to improve appeal and topology.

 Improve and push expressiveness of characters.