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Task: Character Modeling, Uvs, Textures, Blendshapes
Software: Maya, ZBrush, Substance Painter, Unity
• Was in charge of modeling, UVs, texturing and occasionally
blendshapes on the majority of the characters.
• Helped with environment and prop modeling when it was
• Fixed outsourced sculpts to improve appeal and topology.
• Improve and push expressiveness of characters.
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