Task: Character Modeling, Uvs, Textures, Blendshapes
Software: Maya, ZBrush, Substance Painter, Unity
• Was in charge of modeling, UVs, texturing and occasionally
blendshapes on the majority of the characters.
• Helped with environment and prop modeling when it was
• Fixed outsourced sculpts to improve appeal and topology.
• Improve and push expressiveness of characters.